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This was one of my first projects and as much as it uses the default primitives and simple colours its one of my favourite games concept-wise. From "impossible" jumps to invisible floors to tiles that were "accidentally" set to harm the player, the game let the player come up with clever ways to beat each level.
I tried to focus on getting players to slowly learn about the broken game and how they can use it and build from each level to the next.
To play and find out more: https://lexloug.itch.io/not-intended



Tools and Techniques used:
Unity
Rapid Prototyping
Minimalist design
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