This was a really interesting project I worked on, the biggest reason being that I was using it to learn more about procedural generation! I also made a player scaling system where you could invest points in different stats as you went up each level.
The theme of the Game Jam was Rock-Paper-Scissors, and I was inspired by Gon's Nen abilities where he uses Rock-Paper-Scissors to make three different attacks, rock is a amplified punch, paper is a projectile, and scissors is a slashing attack. I recreated this moveset and implemented another layer of difficulty by adding three different enemy types each representing rock, paper, or scissors, who would have the same strengths and weaknesses as the game. This was meant to incentives the player to use the correct attack for each different enemy type.
To read more and download the game: https://lexloug.itch.io/janken-dungeon



Tools and Techniques used:
Unity
Procedural generation
Pixel-art
Rapid Prototyping